What is this book?. The basics
Playing the game. Player's agenda ; Flirts and zingers ; Safety and consent
The core rules. Making a move ; Stats ; Forward and ongoing ; Conditions ; Strings ; Experience and advancement
The basic moves. Reading the moves ; Danger moves ; Heartstring moves ; Recovery moves ; Special moves
Making characters. Step 1: Choose playbooks
Step 2: Fill out playbooks ; Step 3: Introduction ; Step 4: Relationships
The playbooks. The beast ; The chosen ; The devoted ; The infamous ; The nature witch ; The scoundrel ; The seeker ; The spooky witch ; The trickster
GMing the game. GM moves ; GM moves and advice for specific story elements ; Structure of play ; Long-form example of play
Settings and adventures. Collaborative worldbuilding ; Setting guide ; The Starcross galaxy ; Lesbeans coffeehouse ; Neon City 2099 ; The Three Orders of Ardor ; Les Violettes Dangereuses ; The Yuisa Revolution ; Adventure guide ; Best day of their lives ; Constellation festival ; Gal paladins ; Sword Lesbians of the Three Houses ; Monster Queers of Castle Gayskull ; Sparkle Heart Magic Force Go! ; More scenario ideas
Customizing your game. Who gets to narrate? ; Why roll dice? ; What deserves its own move? ; Customizing basic moves ; Variant rules ; Adjusting the premise
Play materials. Palette ; Game start guide ; GM reference ; Basic moves reference ; Worldbuilding worksheet ; Relationships worksheet.